Since the advent of video games, Bandai have been in the forefront of the industry in Japan. After releasing pong consoles and importing various consoles such as the Emerson Arcadia, CGE Vectrex and Mattel Intellivision n Japan, Bandai released in 1979 their own Bandai decided to get out of the video-game console market to focus on the video games and peripherals. During that period, Bandai released multiple games for the Nintendo Famicom and it’s not before 1994 that Bandai decided to go back to its root.
In June 1994, Bandai announced the upcoming released of the BA-X, a multimedia home entertainment system during the 94′ Tokyo Toy Show. The system was promoted to be an affordable system. An karaoke adapter was also planned to be released in fall of 1994, but the accessory was never released.
On September 23, 1994 Bandai finally released the Playdia. To promote the console, Bandai hired Yumi Adachi, a popular actress from the series Homeless Child. The console released alongside 3 games from the blockbuster series Bandai had access to : Dragon Ball Z, Sailor Moon and SD Gundam. Hello Kitty and Ultraman, two others of these blockbuster licenses were released 5 days after the launch.
Targeting an audience from ages 3 to 7, the console didn’t have the start Bandai was hoping for. After almost a year, sales were still sluggish and Bandai was losing money. A decision was made to expand the target audience. They signed deals with certain Japanese idol and created a new line of product called PlaydiaV which stands for Playdia Voice. The price of all games were raised significantly. Prices of early title would oscillate between ¥3,800 and ¥4,800 while newer titles would be between ¥5,800 and ¥9,800. The strategy was somewhat successful and Bandai managed to have the Playdia stay afloat.
Bandai soon realized that it’s video game console section was getting nowhere. With the failed released of the Design Master Denshi Mangajuku and the arrival the Casio Loopy, Bandai had to re-evaluate their option. The Playdia did not have what was required to be in a competitive market. Being the only 8-bit console of its generation, the console was not powerful enough to create interesting games visually, relying instead a lot on full-motion video. With only one title published by a third party (Ie Naki Ko – Suzu no Sentaku), the system had to rely constantly on the Bandai IP’s which were started to be redundant (as shown with the 7 different games featuring Ultraman). In the end, Bandai decided to abandon the Playdia and to concentrate on their upcoming Bandai Pippin.
The remaining stock of Playdia consoles were sold to Banpresto in order to create kinetoscopes for arcade room. Two titles were available : Micha King Disc: Sentai Series and Micha King Disc: Sailor Moon SuperS. Both titles would feature 4 short clip each that could be viewed thought the kinetoscope glasses.
33 games were released in the year and a half of existence of the Playdia.
A series of 9 promotional titles were also created a various moment in the lifespan of the Playdia
- Playdia Quick Interactive System Sample Soft [BS-002] – 1994-09-23 – Distributed to retailers.
- Yumi to Tokoton Playdia (“Dokidoki Campaign” Present Soft) [BS-003] – 1994-09-23 – Limited to 5000 units.
- Yumi to Tokoton Playdia (“Wakuwaku Campaign” Storefront Sample Soft) [BS-004] – 1994-09-23 – Distributed to retailers.
- Go! Go! Ackman Planet [BS-005] – 1994-11 – 200 units included with V Jump magazine.
- Jump Limited Special: 4 Great Heroes Battle Collection [BS-006] – 1995 – 300 units included with Weekly Shōnen Jump.
- Bandai Item Collection 70’ [BS-007] – 1995-04 – Given to console buyers at point of purchase.
- Elements Voice Series Sample Soft [BS-?] – 1995-07-28
- Playdia iQ Kids Sample Soft [BS-009] – 1995-07-28 – Distributed to retailers.
- Kero Kero Keroppi: Uki Uki Party Land [BS-010] – 1995