XaviX mobile Brain Club

Console Name: XaviXPort
Release Date: 2008
Developer: XaviX
Staff(s): Kubota Sensei, Professor Emeritus of the Kyoto University and Cerebral Scientist
Tatsuo Yamada, Dementia specialists

Following the release of the XavixPort in 2004, SSD COMPANY LIMITED was looking to expand the reach of their technology into the health care segment. Many possible applications of the XaviX technology were explored, including allowing hospital, nursing home and rehabilitation establishments the possibility to rent a special XavixPort system specially design to support daily recreation and rehabilitation. This service was officially created under the name Hot Plus. The second application to see the light of day was a program called the Brain Club. 

Developed with Kubota Sensei, Professor Emeritus of the Kyoto University and Cerebral Scientist alongside Tatsuo Yamada, Dementia specialists, the Brain Club (sometimes translated as Atama or Head club) was a series of training of the prefrontal cortex of the brain based on the latest science around brain theory. The principle was simple : the prefrontal cortex is a very important part of the brain, which can atrophy if not used. SSD developed a game-like program that stimulates and train the brain. Simple programs with easy-to-understand rules were designed using only characters and figures.

The first step was to create a simple controller to allowed patients to input their answers. Called, the XaviXmobile, the controller was a wireless device with 4 buttons. As the XavixPort didn’t have any wireless capabilities out of the box, a special wireless adapter needed to be connected to the XavixPort expansion port first. Up to 20 people can participate at the same time using of the XaviXmobile.

With the XaviXmobile ready, SSD officially released the Brain Club in 2008. The cartridges for the Brain Club were able to store the result locally. The data could then be deleted or uploaded to the Brain Club data management website which allowed for the data to be edited, aggregated and printed.

Researcher continued to work with the Brain Club for years with news reports, research papers and magazine articles still being published by late 2015.

At least five cartridges were released for the Brain Club. It is possible that other cartridges exist and have not been discovered yet.

4 Choices Quiz
Brain Club Vol 1
アタマ倶楽部vol 1
No Video Yet No Video Yet
Brain Club Vol 2
アタマ倶楽部vol 2
Brain Club Vol 2
アタマ倶楽部vol 2



  • Questionnaire : This is simple Yes or No questionnaire. The first set of question is for questions that are given orally while the other sets are questions set by the doctors. On this cartridge, we have a “Stress check” and a “Lifestyle check”. Before each test, you can choose the amount of time the patient will have to answer. Up to 20 persons car participates at the same time.
  • 4-Choice Quiz: This is similar to the questionnaire software, but with 4 possible answers instead of only Yes and No. Like for the Questionnaire game, you have the possibility to use question given orally or to use a set of questions preloaded on the cartridge.
  • Brain Club Vol 1: There are 9 mini games to check whether the patient can differentiate shapes, letters, emotions, test the patient memory, etc.





Gameplay exemple
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